

Which, to be fair, EA already does – but from my understanding, they can only access data that comes from the game itself (aka statistics about players' “vanilla game habits”), not whatever you do outside of the game's unmodded constraints. My question is: From a legal/technical standpoint, how could this even be achieved? I think the issue is that you wouldn't be able to find evidence about these sorts of activities (especially not whether people actually downloaded it or not) unless you snooped around in people's computers. It's degenerate as hell but there's almost no chance it would cause EA to about-face on its stance on modding.ĭisclaimer: I'm not disagreeing with the fact that if those mods exist (haven't seen them myself so I'll take your word for it but I definitely wouldn't put it past some people), that is really, REALLY, disturbing.

this is what most companies with mod-friendly games wind up doing. and, if we're being real here, the absolute cheapest option for EA here is to have a blanket statement saying they have no liability for user-created content and then keeping their laissez-faire approach to modding. personally, i would deplatform every pedo i could, but i am not a video game company with video game company money to spend and video game company shareholders to please.

Whether or not game companies have a moral liability to step in and shut down a mod in this situation is a totally different debate. (and honestly, not a lawyer, but i would guess that they only did this to deflect lawsuits or they had some legal liability to prevent reeves' likeness from being misused.) compare: cd projekt red recently going after a mod that unlocked sex with johnny silverhand without taking an antagonistic stance against all modding.

It doesn't have to be an on/off switch either.
